CLIPE (http://clipe-itn.eu/) is a Marie Sklodowska-Curie Innovative Training Network in the framework of Horizon 2020, starting on March 1st, 2020 with a four-year duration. The network consists of 9 universities/research centers and 5 industrial partners.
The primary objective of CLIPE is to train a generation of innovators and researchers in the field of virtual characters simulation and animation. Advances in technology are pushing towards making VR/AR worlds a daily experience. Whilst virtual characters are an important component of these worlds, bringing them to life and giving them interaction and communication abilities requires highly specialized programming combined with artistic skills, and considerable investments: millions spent on countless coders and designers to develop video-games is a typical example. The research objective of CLIPE is to design the next-generation of VR-ready characters. CLIPE is addressing the most important current aspects of the problem, making the characters capable of:
- behaving more naturally;
- interacting with real users sharing a virtual experience with them;
- being more intuitively and extensively controllable for virtual worlds designers.
To meet our objectives, the CLIPE consortium gathers some of the main European actors in the field of VR/AR, computer graphics, computer animation, psychology and perception. CLIPE also extends its partnership to key industrial actors of populated virtual worlds, giving students the ability to explore new application fields and start collaborations beyond academia.
- A multidisciplinary research network with the possibility to work in different research centres and top industrial partners across Europe.
- Full time PhD scholarships for 3 years with a very competitive (gross) salary comprising of: mobility allowance of 600 EUR/month, family allowance of 500 EUR/month (depending on family status) in addition to living allowance of 3,270 EUR/month.
Please note that the total gross salary amount will be in line with EU requirements, which may vary between countries. For more information, please contact the relevant contact person for each position, as indicated in the table below.
- not to have resided or carried out their main activity (work, studies, etc.) in the country where the PhD takes place, for more than 12 months in the 3 years immediately prior to the recruitment date;
- be in the first 4 years of their research career and not have a doctoral degree (The 4 years are measured from the date when the applicant obtained the degree which would formally entitle him/her to embark on a PhD);
- have a Master's degree in Computer Science, Mathematics or Engineering (or an equivalent diploma allowing them to pursue a PhD);
- excellent/ good oral and written English language skills (if English is not his/her first language);
- good skills in scientific writing and results presentation.
If you fulfil the eligibility requirements, please contact us via email as soon as possible (contact details per institution are shown below). Please, also attach a detailed Curriculum Vitae including undergraduate/ postgraduate degree results and a list of publications (if any).
Starting date is by September 2020.
LIST OF POSITIONS
Host Institution (Country) - Title
- University of Cyprus (Cyprus) - Motion retargeting with stylistic and physiological control
- University of Cyprus (Cyprus) - Text based control for characters and small groups
- Universitat Politecnica de Catalunya (Spain) - Procedural modelling of Crowd Simulation
- Universitat Politecnica de Catalunya (Spain) - Real Time animation synthesis
- Inria (France) - Attention-driven characters for populating immersive environments
- Inria (France) - Perceptually-driven simulation & animation for expressive crowds
- University College London (United Kingdom) - Interaction by demonstration
- University College London (United Kingdom) - Social Evaluation
- Trinity College Dublin (Ireland) - Physiology driven variation of human animation based on body type, age & ability
- Trinity College Dublin (Ireland) - Immersive characters for Mixed Reality Scenes
- Max Planck Institute for Intelligent Systems (Germany) - Image/video-based holistic modeling for animation of body, face, hands, feet, clothing and interaction
- Max Planck Institute for Intelligent Systems (Germany) - Integrated statistical models for animation of face, hands and body
- KTH Royal Institute of Technology, Stockholm (Sweden) - Adaptive communicative socia behaviours for virtual characters in small conversational groups
- Ecole Polytechnique (France) - Scenario and interaction-ready agents
- Ecole Polytechnique (France) - Groups of humans in natural environments: a multi-scale approach
*Συντονιστής του προγράμματος είναι το Τμήμα Πληροφορικής του Πανεπιστημίου Κυπρου
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